1.7.0 - Patch Notes

Maps

    [*]All Maps have been overhauled with a variety of visual updates[*]Several collision fixes on all maps[*]Optimizations for all maps

Game Modes

    [*] Capture the Flag respawn time increased from 8 → 10 seconds[*] Fixed bug where Flag would sometimes not be able to be picked up[*] Reverted Oddball: Ball allowed to teleport and spawning portals with ball enabled[*] Fixed Bug in VIP where VIP could spawn portals

Online

    [*] Added logic to matchmaker to create 3v3 games if ranked queue times get too long

Gameplay

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PUBG is adding an 8 on 8 team deathmatch mode

Despite making its name as a last man standing game of 30-ish minute rounds, Playerunknown’s Battlegrounds has dabbled with speeding up its matches over the years. It hasn’t quite outrun the “running simulator” pejorative because apparently I’m one of the few folks that actually enjoys having sweaty palms and an elevated heart rate while tactically sneaking from bush to bush as the play area narrows. Everyone else wants more action and fast.PUBG Coprp have attempted a team deathmatch mode before…

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PC Update 6.2 - Now on the Test server

Season 6 is in full-swing! Best hope the intensity and explosive gameplay of Karakin has you ready for our newest heart-pumping, non-stop action game mode- Team Deathmatch. PUBG LABS is also returning with the next iteration of our Skill-Based Rating test, with changes based on feedback received fro mthe first test.
We're making some much needed and often requested changes to throwables. Extra-attention has been paid to Frag Grenades, which will be seeing change reducing their overall strength.
Read…

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PUBG Arcade - Team Deathmatch

Team Deathmatch will be live with Update 6.2 on both PC and Console PUBG is founded on the premise of Battle Royale, but we know that sometimes you just need to change it up a bit. For those players, we’re happy to introduce Arcade, a new feature that focuses on the PUBG gunplay that you love, but in new game types to thrill and challenge you. While the idea is to continually add and rotate game types into Arcade, we’re starting with a tried and true FPS classic: Team Deathmatch.
PUBG’s Team…

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Patch Notes v1.73

Scheduled Release: 2/4/2020, 10 a.m. PST / 6 p.m. UTC

NEW CONTENT

Esports ShopThe Esports Shop will feature new items to support RLCS Season 9. New teams include:
    [*] eUnited[*] Pittsburgh Knights[*] Team Reciprocity[*] Veloce Esports
Every team in the Esports Shop will have the following items:
    [*] Octane Decal[*] Dominus Decal[*] ARMR Wheels[*] Bionic Wheels[*] Patriarch Wheels[*] Player Banner[*] NRG Esports items will feature the team’s new logo[*] Anyone who owns previous versions of NRG items…

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The Correlation Between Esports and Desired College Majors

General Findings

A recent study developed and hosted on GYO Score reveals esports athletes are more inclined to pursue college majors in STEM than any other field. The GYO survey was conducted as part of their recruiting profile creation process and involved 1,156 esports players at both high school and collegiate levels who completed all or some of the demographic survey questions.

 

Of the 1,029 esports athletes who answered questions about their desired major, a whopping 52.6% answered that they are primarily interested to pursue college majors in the Sciences category. The Sciences category includes majors such as:

 

Computer Science / Computer Programming

Nursing

Engineering

Applied Sciences

Additional STEM-related fields

The entire list can be found in the full report

 

 

Graph 1. Demonstrates the correlation between high school/collegiate esports athletes and their desired college majors. 

 

The report found that athletes were interested in business and finance majors with nearly 11.1% of respondents saying so. The field includes majors such as:

 

Business

Finance

Economics

Accounting

The entire list can be found in the full report

 

The GYO platform study found that only 24.4% of esports athletes are interested in business/finance and arts degrees (13.3%). Arts degrees include majors such as:

 

Art design

Graphic design

Fashion

Acting

The entire list can be found in the full report


 

Photo by Anthony Brolin on Unsplash

 

Esports Athletes Compared to Traditional Sport Athletes

When compared to traditional athletics, esports players appear to have a higher variety of desired majors and study focuses than athletes pursuing a path with traditional sports such as football and basketball.  In 2016, a Bleacher Report study found college football athletes pursued degrees in business/finance and arts/social sciences much more heavily than degrees related to STEM degrees. Due to the methodology of the Bleacher Report study, direct comparison is not possible, as they have provided results with differing major groupings that are incompatible with the GYO study results.  However, the Bleacher Report results do show a much higher percentage of college football athletes gravitate towards business and social sciences than STEM-related majors, with only 9% of studies athletes falling into the “Arts and Sciences” category of the study


 

TOTALS

Communication

323

Sociology/Social Science

294

Business

291

General/Interdisciplinary

289

Arts and Sciences

195

Sports Management

186

Criminal Justice/Criminology

151

Kinesiology

150

Finance

125

Business Administration

120

.

 

These findings are supported further by a study on major “clustering” by traditional athletes as published in the Journal of Intercollegiate Sport, 2010.  In the study, the authors, Sanders and Hildenbrand, point to the clustering of traditional athletes towards the social science majors.  This effect appears enhanced when the athletes pursue high-profile sports such as college football, men’s basketball, and women’s basketball and is also influenced by race and gender of the participants.

 

The Concept of an “Esports” Major

With esports becoming a prominent form of entertainment, esports athletes are keen on the idea of entering an esports collegiate program or gaming-related major. Approximately 13.2% of surveyed athletes would be interested in a major related to gaming and esports.  As “Esports” is not currently a major with a clear delineation in most major institutions, the study noted a variety of write-in responses that were counted towards the “Esports & Gaming Major” category featured in this study. Some of the included responses were “Esports Player”, “Esports Coach”, and “Esports Management”. 

 

For these players, they may be seeking study options that are similar to “Sports Management” programs which are significantly popular with traditional athletes. While further study is warranted in this case, there does appear to be a strong desire among respondents to somehow study a field in college that allows them to stay within the esports industry section following graduation.

 

Finally, 5.3% of respondents listed Unknown or Unsure about their interested college majors and 4.4% have been categorized as “Other”.

 

Full report

 

The full report can be requested below for academic professionals and students with an eligible and active email address registered to their school or academy (jon@university.edu).

 

Click to request the full report.

 

Methodology

 

GYO Score is an esports and gaming sabermetrics platform that seeks to discover gaming talent early and often through advanced statistics processing. This report collected responses from 1,156 GYO platform users via a scholarship recruitment survey. It’s important to note that data presented in this study relied on player self-reporting, which can introduce issues such as, but not limited to, selective memory and exaggeration. GYO grouped together majors when results were similar enough to one another to reasonably assume the answers were the same (i.e. “Computer Science” and “Computer Sciences” answers were grouped together, as were “Criminal Studies” and “Criminology”). GYO removed data that appeared to be erroneously entered or captured, such as dates out of range and improperly formatted answers.  Statistical testing was not conducted in this study, and the research conducted was exploratory. Future research could explore other behavior.

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Xbox Adaptive Controller add-on lets you play Rocket League with a power wheelchair

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Rocket League was down for ages over the weekend after issues with a server upgrade

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New in SMITE - Season 7 Update

SMITE Season 7 is here!

New Joust Map!

As a new Season begins, so starts a new story arc in the SMITE Universe. This will set the stage for Season 7’s new Joust map! Yggdrasil, the world tree, has been damaged by Persephone. Now, a strange occurrence is happening in China. Jade, the sacred gemstone, usually imbued with healing powers and divinity, has turned into something sinister. Living things that touch the jade become afflicted by an otherworldly disease, and demons who slept are awoken…

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Community Spotlight: Jon Sandman

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How did a guy who was living the life…

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Dev Letter - Blood Effect Improvement

Welcome back Survivors,
With the December update, we introduced improvements to our in-game blood effects, which included changes to both environment splatter and misting from bullet hits. There's been varying degrees of sentiment from the community regarding the change, so we'd like to explain our reasoning for these changes in more detail.
The first change was a new particle effect, which was designed to remain consistent across all color mode settings. This change means that the size of the blood…

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343 Industries share progress on Forge for Halo: Reach, Halo 3, and Halo 2 Anniversary

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Journey to PGC 2020: Welcome to the PUBG Global Series!

Hello Survivors,
Last December, we announced our plans to evolve and expand PUBG Esports in 2020 (Esports 2020: PUBG Global Series at a Glance). We learned a lot from 2019 and this year we aim to be ambitious with improvements. This new format is designed to be more accessible, engaging and action packed for our partners, players and viewers.
Today, we would like to provide a detailed look into the PUBG Global Series (PGS) that will help us raise the global status of PUBG esports and bring the strongest…

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Content Update Coming February 4

Rocket League's first title update of 2020 will refresh the Esports Shop to help kick off Season 9 of the Rocket League Championship Series (RLCS). You can expect the update to go live on all platforms on February 4 at 10 a.m. PST / 6 p.m. UTC (Pending first-party certification). 
Here are the new teams being added to the Esports Shop rotation:

  • eUnited[*]Pittsburgh Knights[*]Team Reciprocity[*]Veloce Esports
Each team will have the following items added to the Esports Shop rotation:
  • Octane Decal [*]Dominus…

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Rocket League ending Mac and Linux support because they represent less than 0.3% of active players

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A Chinese League Of Legends tournament has been put on hold over outbreak fears

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Psyonix ends Rocket League support for Mac and Linux

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Ending Support for macOS and Linux

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Rocket League is ending support for Mac and Linux in March

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Welcome to RLCS Season 9

[previewyoutube=XVlL-MuTYOg;full][/previewyoutube]
The Rocket League Championship Series (RLCS) is just over one week away from returning for Season 9! It's bringing a fresh coat of paint, new teams, and a longer format that will truly test the mettle of the best Rocket League teams on the planet. If you’re new here or just need a refresher of what to expect, let’s get you caught up and ready for the newest (and sleekest) season of the RLCS yet!

MORE TEAMS, MORE COMPETITION

As mentioned previously…

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